tag:blogger.com,1999:blog-27488238.post3826364287512038918..comments2024-03-22T11:34:45.165+01:00Comments on taw's blog: Modern Times mod for Crusader Kings 2 - enjoy feudal politics of 1900-2015tawhttp://www.blogger.com/profile/16972845140253292628noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-27488238.post-21571211638836188592015-09-12T01:52:04.690+02:002015-09-12T01:52:04.690+02:00Ols: All the code is here: https://github.com/taw/...Ols: All the code is here: https://github.com/taw/paradox-tools/tree/master/ck2_mods<br /><br />Mostly check these for raw data:<br />* https://github.com/taw/paradox-tools/blob/master/ck2_mods/modern_times/land.rb<br />* https://github.com/taw/paradox-tools/blob/master/ck2_mods/modern_times/holders.rb<br />* https://github.com/taw/paradox-tools/blob/master/ck2_mods/modern_times/titles.rb<br /><br />There's something like thousand lines of mod-specific code to turn that into province histories, is addition to all the base code for manipulating Paradox games.<br /><br />It's something like 20k+ generated characters, not even remotely doable by hand, and I wouldn't mind setting up even more complex generated world.<br /><br />I approached thing a bit wrong way, only specifying lands from 1900.1.1, so moving back even one year requires manually rechecking all provinces. Once I get around this mess, I'll probably move timeframe back a lot. I'm currently targeting 1700+, but it will probably take a few updates to get that far, and a few things (like Germany, HRE etc.) will need major changes. tawhttps://www.blogger.com/profile/16972845140253292628noreply@blogger.comtag:blogger.com,1999:blog-27488238.post-1191973076553295222015-09-11T22:32:01.503+02:002015-09-11T22:32:01.503+02:00You can have the de jure shapes change over time, ...You can have the de jure shapes change over time, and the map of Victoria II is a great way to make province shapes that can accurately model both the 21st century and the 19th. What scripts are you using? It's usually better to actually delve right into the folders in my opinion.Olsnoreply@blogger.comtag:blogger.com,1999:blog-27488238.post-4081342887911815552015-09-11T11:32:39.674+02:002015-09-11T11:32:39.674+02:00Ols: I think I'll just keep province shapes as...Ols: I think I'll just keep province shapes as they are for now. I'm not sure yet how far back I want to extend the timeline eventually, and that would affect province shapes, de jure map etc. - things that make sense for 21st century won't necessarily do for 19th.<br /><br />Unfortunate downside of me using scripts to setup this mod is it makes hard for other people to contribute anything more than bug reports (which are definitely welcome). :-/<br /><br />I'd also totally love if someone made a let's play series with this mod, that doesn't require any coding :-Dtawhttps://www.blogger.com/profile/16972845140253292628noreply@blogger.comtag:blogger.com,1999:blog-27488238.post-76976323834557546892015-09-11T09:08:31.692+02:002015-09-11T09:08:31.692+02:00If you want any help modding the province shapes o...If you want any help modding the province shapes or changing the de jure setup then I could put in a couple of evenings to work on it.Olshttps://forum.paradoxplaza.com/forum/index.php?members/ols.506674/noreply@blogger.com