tag:blogger.com,1999:blog-27488238.post4752325041435187955..comments2024-03-22T11:34:45.165+01:00Comments on taw's blog: Small Unix utilities written in Ruby - part 3tawhttp://www.blogger.com/profile/16972845140253292628noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-27488238.post-87338536418992482092013-05-24T23:28:08.811+02:002013-05-24T23:28:08.811+02:00Anonymous: I don't know if that's possible...Anonymous: I don't know if that's possible, I never modded battle scripts. You should ask on twcenter (and have some patience).tawhttps://www.blogger.com/profile/16972845140253292628noreply@blogger.comtag:blogger.com,1999:blog-27488238.post-1042397105893244242013-05-24T22:51:03.221+02:002013-05-24T22:51:03.221+02:00Sorry, maybe I didn't explain well what I'...Sorry, maybe I didn't explain well what I'm looking for. Stated that I'm not looking for anything related to crack/patch or whatever related to infringements of the rules, I just would like to know if there is a tool or a way to let me see whether a script of mine is fired during the battle. Or, more precisely, whether the game engine labels the units the way I tell it to do. Many commands could be used in battle script only if attached to unit labels and if I fail to give the right label all the rest won't work. So, my basic idea was to give a generic label to each AI unit present on the battlefield (i.e. unit1, unit2 etc), to group them into a battle group and, once grouped, to re-label each of them by doing further tests about their class and category. In this case, knowing the basic formations, I could guess almost for sure where heavy cavalry (if present) will be placed as well as all the other type of units. Enough to write some very basic first moves and then to give back to AI control everything till the end of the battle.<br />MGAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-27488238.post-16028961193146657662013-05-24T22:11:34.113+02:002013-05-24T22:11:34.113+02:00Anonymous: Wait, what debugger for M2TW Kingdoms?
...Anonymous: Wait, what debugger for M2TW Kingdoms?<br /><br />I don't think I ever did anything for Kingdoms, I vaguely plan to switch Concentrated Vanilla from M2TW engine to Kingdomn engine, but that was never released.tawhttps://www.blogger.com/profile/16972845140253292628noreply@blogger.comtag:blogger.com,1999:blog-27488238.post-40575367482282614092013-05-24T20:24:11.411+02:002013-05-24T20:24:11.411+02:00Hi Tomasz.
Could you be so kind to addrees me to ...Hi Tomasz.<br /><br />Could you be so kind to addrees me to a debugger to be run together with M2TW Kingdoms? I am starting to write some battle script, but I don't know how to test whether those scripts are launched or not. Any suggestion will be much appreciated<br /><br />MGAnonymousnoreply@blogger.com