tag:blogger.com,1999:blog-27488238.post4838652103276056155..comments2024-03-22T11:34:45.165+01:00Comments on taw's blog: Medieval 2 Total War Concentrated Vanilla minimodtawhttp://www.blogger.com/profile/16972845140253292628noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-27488238.post-17769073970361905462010-06-01T08:31:36.980+02:002010-06-01T08:31:36.980+02:00mikew1584: Things like road movement cost, and rat...mikew1584: Things like road movement cost, and ratios of movement speeds are hardcoded.<br /><br />In Kingdoms you can actually change campaign movement speed of various units.<br /><br />Changing cost and time of roads, and cost of different units is easy. Check export_descr_unit.txt and export_descr_buildings.txt files.tawhttps://www.blogger.com/profile/16972845140253292628noreply@blogger.comtag:blogger.com,1999:blog-27488238.post-73414578691893474392010-06-01T08:28:12.324+02:002010-06-01T08:28:12.324+02:00How did you make the modifications to the game? I...How did you make the modifications to the game? I've messed with changing the starting configuration of armies and and settlements, make some stronger some weaker by putting in different buildings population etc. I would like to experiment with changing other aspects. Your ideas seem interesting and I'd like to try some. My main interest was increasing the land movement cost especially with out roads, drastically increase the time and cost of roads and trails, increase the time to build them, increase the movement rate of light cavalry, and decrease the cost of scrimmager units. <br />If you could help I would greatly appreciate it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-27488238.post-30316056649263118022010-02-14T02:47:15.070+01:002010-02-14T02:47:15.070+01:00After I read your review about the mod it was real...After I read your review about the mod it was really helpful to me just want to say thanks XD but i have slightly different opinion and can read about it here <a href="http://artgamedesign.com/Medieval_2_Total_War/" rel="nofollow">http://artgamedesign.com/Medieval_2_Total_War</a> hope you get some good tips and own even betterUnknownhttps://www.blogger.com/profile/15583723086365435331noreply@blogger.comtag:blogger.com,1999:blog-27488238.post-86587532959207830902009-08-01T01:24:23.774+02:002009-08-01T01:24:23.774+02:00I didn't touch any respawn values. Which versi...I didn't touch any respawn values. Which version are you using? <a href="http://taw.chaosforge.org/m2tw_concentrated_vanilla/" rel="nofollow">I've released 6 of them</a>.tawhttps://www.blogger.com/profile/16972845140253292628noreply@blogger.comtag:blogger.com,1999:blog-27488238.post-23683906553356609542009-08-01T01:11:07.741+02:002009-08-01T01:11:07.741+02:00Did u changed the respawn values in export_descr_b...Did u changed the respawn values in export_descr_buildings? I've notice that peasants-like units are 0,2 so it would take 5 turns to them be available again.<br /><br />They say this works but no matter how campaing is all about peasant-hunt =|<br /><br />Well, good luck, I'm playing ur mod right now, too early to give a opnion, but your complains are the same as mine, so your mod is the most hopefull for me. Sad I can't help, but good luck for ya.Sturmnoreply@blogger.comtag:blogger.com,1999:blog-27488238.post-55644885383380013872009-07-29T02:02:49.623+02:002009-07-29T02:02:49.623+02:00Sturm: There's only so much I can do, AI in M2...Sturm: There's only so much I can do, AI in M2TW is just unbelievably dumb. One thing I'm trying to do right now is enabling all technologies, and moving Mongol invasion much much earlier - it has a side effect of making Mongols much stronger than in vanilla, as nobody's prepared at all, but at least I get to fight them ;-)tawhttps://www.blogger.com/profile/16972845140253292628noreply@blogger.comtag:blogger.com,1999:blog-27488238.post-88601319564601380992009-07-29T01:47:31.427+02:002009-07-29T01:47:31.427+02:00Taw, I'm gonna test your mod, u took the thoug...Taw, I'm gonna test your mod, u took the thoughts of my mind. But the most thing I would like to see is better AI armies (Others like field battles, slow expansion and defeating not by taking settlements sounds pretty done in ur mod).<br /><br />No matter what u do There's only Spear Militia/Peasant Archers based battle.Sturmnoreply@blogger.comtag:blogger.com,1999:blog-27488238.post-37245469826961534562009-02-03T02:02:00.000+01:002009-02-03T02:02:00.000+01:00Jason: Modding M2TW is easy - the only thing I've ...Jason: Modding M2TW is easy - the only thing I've done was changing numbers in some text files, and putting it all in a zip file. I wrote a small Ruby script to do all changes for me, but I could as well have done it manually. If you want to learn how to do it, email me or ask at twcenter.com forum.tawhttps://www.blogger.com/profile/16972845140253292628noreply@blogger.comtag:blogger.com,1999:blog-27488238.post-86787959900015838532009-02-03T01:58:00.000+01:002009-02-03T01:58:00.000+01:00Hi taw, I just stumbled across your blog and found...Hi taw, I just stumbled across your blog and found it interesting. You have some legitimate complaints. I think making the sieges harder is a great idea and much more realistic. I don't know about constructing buildings in one turn. That seems closer to just hitting the tilde key and entering the process_cq command. I've been using Stainless Steel 6.1 for the Kingdoms expansion for a month or so and enjoy it, but I do agree that it gets a little bogged down (you have to wait 30 seconds or more for the AI to cycle through all of the available nations). Good luck with your mod! Wish I had the skills to do this stuff!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-27488238.post-26478893265079769672009-01-11T14:43:00.000+01:002009-01-11T14:43:00.000+01:00Download link is above. There's not that much more...Download link is above. There's not that much more that can be done about sieges, too many things like build points, ladder speed, etc. are hardcoded.tawhttps://www.blogger.com/profile/16972845140253292628noreply@blogger.comtag:blogger.com,1999:blog-27488238.post-91038818153240124952009-01-11T10:21:00.000+01:002009-01-11T10:21:00.000+01:00Try to end your mini mod quickly, im interested in...Try to end your mini mod quickly, im interested in the sieges part. ;)<BR/><BR/>Good work and gook luck!Anonymousnoreply@blogger.com