It turns out not everybody switched to Civilization 6, and in fact new mods for Civilization 5 keep coming out. This campaign features one of them - 5th Unique Component. Other mods just as before.
As Rome, our unique abilities are:
- 25% faster production in other cities of every building which is already built in our capital
- Ballista - unique Catapult replacement - slightly stronger
- Legion - unique Swordsman replacement - slightly stronger, can build roads and forts
- Forum - unique Market replacement - +10% Great Person
- Thermae - unique Garden replacement - +1 Science, +1 Culture, +1 Food.
- Aedes - unique Temple replacement - +1 Global Happiness, cheaper to build, costs no maintenance, and doesn't require a Shrine.
Overall these feel like mid-tier or a bit below abilities. Faster production scales with number of cities, and Aedes gives us a bit of happiness breathing room, so together they support a bit of expansion. Unique units come too early and are of wrong kind to have much impact, early wars are dominated by Composite Bowmen supported by Horsemen.
I'd definitely love to hear feedback, especially technical feedback - I'm recording at higher resolution, and I'm not totally sure if I set OBS correctly for it.
One video a day, full playlist going to be here.
No comments:
Post a Comment