Tuesday, March 12, 2019
Map mode for Hearts of Iron 4 resistance and suppression system for 1.6
I previously published this data for HoI4 1.0-1.5, and simply updated that post each release, as there were minimal differences.
1.6 changes thing a lot, so it's best to just publish new maps.
For some theory behind this map, check out this post as nothing really changed. It's still a horrible system that forces endless tedious and boring micromanagement on the player, and which completely cripples the AI.
If Paradox wants to do resistance, it should be possible to just put units anywhere in some big region like "France", and they'd apply to all its states, not this nonsense of individually placing every damn 1cav brigade by alt-tabbing out of the game and hoping you clicked things right. Or just remove it completely, the game already applies flat static penalty to occupied lands.
EU4 figured that out, why can't HoI4? Also contrary to romantic visions of La RĂ©sistance, all that resistance was historically close to irrelevant minor hassle, except maybe in Yugoslavia.
Anyway, here are the maps. Click for full resolution version.
Gentlest:
Gentle:
Harsh:
Harshest:
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