- Fun and Balance for EU4 1.12.1 - Download. Steam Workshop
- Fun and Balance for EU4 1.12.1 and Extended Timeline (0.13.1 version) - Download | Steam Workshop
- (I'll release version for Shattered Europe as soon as it's available for 1.12.x)
1.12 expansion balance math
Fun and Balance expansion balance changes
Monarch points are also slightly easier to get in Fun and Balance as well, as it fixes a bunch of problems with rival system, which frequently prevented you from having enough rivals or flickered rivals on and off. Unfortunately there's only so much mods can do about rival system, so these fixes aren't always enough.
As result of such changes expansion in Fun and Balance should be easier in terms of monarch points impact, but more difficult due to denser defensive alliance chains. 1.12 patch's +50% extra AE for taking land from non-cobeligerents makes it even more difficult to use cheesy tactics to bypass enemy's alliance networks, making these alliance networks even stronger defensively.
Other major changesThere are now holy sites for more religions, generally based on CK2. For organized New World religions they include London and Paris if you want to play Sunset Invasion game. Holy sites are now visible as province modifiers. Extended Timeline religions corresponding to vanilla religions got holy sites too, the remaining ones will probably get them eventually as well whenever it makes sense. (the whole holy site system can be disabled from in game menu).
Achievements. The game won't allow you to get achievements in modded game, but if you feel so inclined you can enable them from in-game menu and you'll get an in-game achievement popup at next monthly tick after fulfilling achievement criteria. You can check available achievements in triggered modifiers dialog. If you want to use Steam Achievement Manager to make them "official" or turn it into a drinking game, have fun. It is disabled by default. As console and save scumming are available while playing mods, it's up to you how "legitimately" you get those popups.
You can press your subjects' holy wars and cleansing of heresy CBs without direct border to target if both you and subject have Deus Vult. You must be same religion for Cleansing of Heresy CB, but it's enough to be same religious group for Holy War CB - so for example Catholic Poland can use its march Moldavia's border with Sunni Ottomans to Holy War them. It is only fair as Ottomans could have always used Holy War CB against Poland due to their border with Moldavia.
Other balance issuesPatch 1.12 did a lot other things like splitting Burgundy and adding very high fort costs.
For now I kept Burgundy's capital in HRE, as it used to be in older versions of Fun and Balance, as this led to better gameplay. I'm not sure if that's still true in new patch, but it seemed like a safer way, and was more historically accurate, which isn't top priority, but a decent tiebreaker in ambiguous cases.
Fort prices are kept at their vanilla values, even though evidence from AI-only games shows that they're far too high for AI which frequently spams high level forts everywhere and ends up in permanent crippling debt, with nothing left for expenses like advisors. I'm avoiding any significant tweaking, as next few patches will probably try to rebalance that. The problem doesn't seem to be fort upkeep itself - its' mainly how many useless forts AI tends to build, or keep in conquered territory.
AI would probably be better off if it got an event every now and then for any fort next to another fort asking if it wants to delete it. Such duplicate forts not at the border, or at the border but next to 2 or more other forts are really just a pointless drag on AI economics. I don't think AI ever deletes buildings normally, as before 1.12 there was never any reason to, so event like that might help a lot, but it requires more testing.
It's hard to create balance with forts which simultaneously provides interesting tradeoffs for the player (as current system mostly seems to aim for), can be competently managed by AI (which current system fails at), and doesn't involve blatant AI cheating.
Everything is optionalChanges the mod does are as independent from each other as I could make them, so it should be easy to customize the mod by selectively disabling or modifying it to get game experience you want. A few are exposed from in game menu, but don't be afraid of text editor.
Enjoy the game. Happy blobbing. Or happy not blobbing. Whichever way you want to play.
Oh, and one small thing. If anybody feels like making a nice logo for the mod for Steam Workshop, that would be nice :-)